302. G&G #26: What if you could plant ideas
Malador, Alabama Hera, and Swansong find themselves in Dogopolis, a city of the future. The dog people of this sci-fi city are afraid of our heroes and quickly sound the alarm!
Lessons include: Sticking together is always a good idea in an unfamiliar place; investigating your fear can help you make better decisions.
This story is part of the Guilds & Goblins miniseries, where What If World characters (and guests) play an original tabletop RPG for kids and families. Patrons get access to our introductory rules and our character sheet. The dice rolls are all real and help us tell the story, along with your questions and ideas! Start with 294-296 to get caught up on the latest campaign. Past G&G episodes include 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, 275-279, and 294-296.
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Eric and Karen O'Keeffe make What If World. Our producer is Miss Lynn. Character art by Ana Stretcu, episode art by Lynn Hickernell, podcast art by Jason O’Keefe, and theme song by Craig Martinson.